# Hakyll 4

by Brian Shourd on January 22, 2013

Both of these turned out to be much easier in Hakyll 4 than they were in Hakyll 3, thanks to the new Monad structure of Compilers (vs the old Arrow structure). It might also have something to do with the fact that I only figured out how to do the color thing a few days ago, so the general idea was much more well-defined and fresh in my head than it was before.